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Stainless steel 6.4 patch
Stainless steel 6.4 patch









stainless steel 6.4 patch
  1. Stainless steel 6.4 patch install#
  2. Stainless steel 6.4 patch mod#
  3. Stainless steel 6.4 patch Patch#
  4. Stainless steel 6.4 patch mods#
  5. Stainless steel 6.4 patch verification#

Not needed - the default for disk users and Steam users you use the Steam Mod Fix method Success - the kingdoms executable has been created, the default for Steam users who do not use the Steam Mod Fix method This can only happen if the installation path was manually changed Wrong path - it means that Stainless Steel is not in the correct directory.

stainless steel 6.4 patch

If the file is absent then a renamed copy of the medieval2 executable will be created - the same principle as in my Steam Mod Fixer [The small BAT file will exit with one the these three messages:

stainless steel 6.4 patch

  • Also at the end will be a check if the kingdoms executable is present.
  • Stainless steel 6.4 patch verification#

    At the end of the installation a file verification will take place, allow it to finish, check for error messages (see picture at bottom), close it and finalize the installation.

    stainless steel 6.4 patch

    If not, simply follow the instruction displayed in the installer.

  • As long as your registry is fine the installer will find the correct installation path.
  • Not a chance I was going to let the treacherous Portuguese take Corsica without a serious fight.This is one of my 'click through' installations, some instructions follow underneath: The other nice touch I noticed were the updated historical announcements at the end of turns having the extra texture and contexts of things that happened historically as you are playing is always great.ĭespite my attempts to avoid them, some of the RTS battles are just too important to ignore.

    Stainless steel 6.4 patch mods#

    Units such as merchants, spies, princesses, assassins and priests tend to gain abilities quicker which is something common in most of the mods out there these units were just too weak versus AI units in vanilla imo.

    Stainless steel 6.4 patch Patch#

    This doesnt mean that you wont erode your alliances by doing things against their interests, but rather that they stick around long enough for you to patch things up which seemed more realistic to me than the usual fickle AI tendencies of vanilla or Darth. With the AI I selected my alliances actually stayed in tact for extremely long periods of time and required a lot of finagling to provoke your allies into breaking them, which to me was very welcome. The customized faction-specific units look great and give a good feel to recruitment, yet they arent too cluttered like I found they could be if youve used DarthMod. The music and sound is much improved and the map certainly looks better.Ĭities like Venice and Byzantium have individual distinct looks to them and your units tend to have more interesting things to say. I should note that lately Ive found that I get annoyed by the AIs glitchiness in the RTS battles so Ive started auto-resolving a lot more and just dealing with the additional loses it can incur. I havent read the patchmod notes in depth) Once I got into the game I found that (despite turns still taking forever to complete, even with a blazing fast new rig) the game went much faster than I was used to which was a good thing. I decided to take it a bit easy and choose the new Norman Kingdom of Sicily and I was off to the races required to capture Byzantium and Jerusalem and destroy the Aragonians and Byzantines. The start date for the late campaign was 1200 with a 400 turn limit. Norway and Denmark vie for control of northern Europe with the Kingdom of Novgorod and Kiev etc. The available empires have been renamed and split to their more historicrealistic counterparts Spain is now split to the Kingdom of Castille and the Kingdom of Aragon. The Kingdom of Jerusalem and Knights Templar have been merged into a faction called the Crusader States and the map now expands much further to the east, well into present day Iran just past the eastern edge of the Caspian Sea, and all the way to the eastern edge of the Persian Gulf further south. When I first booted up the mod I was impressed with the splash screens and upon selecting the Grand Campaign nicely surprised by the expanded campaign map and factions. If you prefer a more aggressivewar hungry AI you can do that, there is also an option for a pacifist AI.

    Stainless steel 6.4 patch install#

    The installation is quite easy if you arent like me and realize ahead of time that you have to install 6.3 first.Īt the end of install youll be asked a few questions about features you want to install.įor reference I chose Late Era, didnt activate any of the hyper-realism features, and chose the balanced AI. You need to first download the main mod 6.3 and then install the 6.4 patch. Medieval 2 Total War Mods Stainless Steel 6.4 Download The Main The only mod Ive played for M2:TW other than this one is DarthMod, so you may find me comparing the two here.īefore you get started this mod requires the Kingdoms expansion. I played for about 12 hours in total and thought Id let you guys know my impressions so far. Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 10 Mod Review Monday: Stainless Steel 6.4 for Medieval 2.

  • Medieval 2 Total War Mods Stainless Steel 6.4 Download The Main.










  • Stainless steel 6.4 patch